This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
You can't use LWO files directly. Instead, you can use FBX files as an intermediate format to get data from LightWave to Maya. From LightWave, export to FBX, then import that FBX file in Maya.
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