This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Hello, I was working on a character for a game, and I placed bones and joints into it for animation. The problem is when I rotate or move the arms or the head of my chaacter, the UVmap on his face doesn't look the same, and it gets really crazy. If anyone knows if they can help me, or knows if i'm doing somtheing wrong with the animating or texturing, please do help.
Here are my images of the problem in Maya 8.0 in a zip file.
Please open the file, and look at the images, as it may help you solve this problem.