Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 20-04-2006 , 03:22 PM

mental ray fast sss ?

I finally got the ss working user added image dang they could have made that a bit easier user added image

But how do can i remove the graininess from the back color ?

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# 2 20-04-2006 , 08:14 PM
user added image found it under algorithm controls => samples

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# 3 20-04-2006 , 10:08 PM
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...what is ss? user added image

# 4 21-04-2006 , 03:09 PM
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sss = sub surface scattering

ie put ur fingers up to a bright light an the look slightly orange its to do with how the light interacts in the object


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 5 21-04-2006 , 04:26 PM
yup user added image really nice for flesh and such where you have a bit light shine through ears or.. milk or candles or whatever :bow:

# 6 22-04-2006 , 01:21 AM
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ooooooh, cool! thanks user added image

# 7 22-04-2006 , 09:04 AM
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at my first glance at it, i thought it was grapes.


A pint of example is worth a gallon of advice!!
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