Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 61 28-06-2006 , 02:06 AM
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Quick question pbman, which issue was my rolex watch printed in. I just bought the July issue with the light bulb on front, and I don't see it in there. I think we're at least one month behind in the U.S.A. though. Thanks for the heads up.

# 62 28-06-2006 , 02:16 AM
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yeah dilberts i got the issue with light bulb on top also ...and didnt see it thought i might have missed it ..

# 63 28-06-2006 , 06:04 AM
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Think you might be a little behind as that I ssue was out a month or so ago in blighty. Have a look on the website as that should have the most up to date issue on there.

Cheers

# 64 28-06-2006 , 08:06 AM
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how does that bend modifier work. What are your settings to get the circle because I can never seem to get miens to work so I always bring it to max, use their bend modifier and then bring it back to maya. Thats too much work for me


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# 65 28-06-2006 , 01:32 PM
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Could someone verify which issue it is in before I order it online? I haven't bought that magazine for a while, so I may have missed it. If so, I'll need to order a back issue. Thanks guys!

Ericmattison, I've never had a problem with that deformer. The only tricky part is rotating the line icon in the right direction to have it bend in the right direction. After that you just keep bending until the ends meet.

# 66 28-06-2006 , 02:22 PM
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It's issue 80, page 15, picture of a gollum on the front, focusing on open source software.

# 67 28-06-2006 , 03:21 PM
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yep thats the one

for once america is behind the uk in the release of a product :attn:


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 68 02-07-2006 , 09:17 PM
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Ok, almost done. Just gotta do the windshield wipers, rear lights, exhaust, and possibly a basic interior (seats and a steering wheel+dash). I'll import a set of tires that I already have. Comments welcome.

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# 69 02-07-2006 , 09:19 PM
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And here's a close up of the wheels. (These were actually pretty tricky to model, and took about 6 hours all told).

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# 70 02-07-2006 , 09:21 PM
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And here's a close up of the handles and wing mirrors. Once again, the handles were trickier than I thought to get right, and the mirrors for this car have unique curves that made it a pain to model.

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# 71 02-07-2006 , 09:24 PM
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And finally here's the rear end. It's the details like the little lines in the window that can really add to the realism of any model. Rule of thumb, if you see it in your reference pic, model it. Sometimes it's the tiny details that pull the eye in the right direction.

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# 72 02-07-2006 , 09:39 PM
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Wow - This is looking just amazing - those wheels look really cool too.

# 73 02-07-2006 , 11:01 PM
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a man in one of these just stopped at my neighbor's house, and after looking at it and yours- i can come up with only one word to describe yours-

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# 74 03-07-2006 , 04:24 AM
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nice work dilberts. are those black lines around the rear windsheild textured or modeled

# 75 04-07-2006 , 02:07 PM
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1. this is not your thread
2. this is dilbert's thread
3. I don't like your BMW, it's lumpy
4. stop spamming :angery:

edit- he removed his previous post, which had pics of his own models


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Last edited by MattTheMan; 04-07-2006 at 03:57 PM.
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