Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 19-08-2006 , 05:22 PM
03leighfield's Avatar
Registered User
Join Date: Aug 2006
Location: In the Maya World
Posts: 6

help with texturing....

hi everyone,

i've just finished my first ever model in any 3d program!!!!

user added image

Now, im moving onto something totally new... texturing :headbang: ...

I can't do it lol, any good tutorials about texturing (free)? How can i make a nice shiny realistic surface? Also, how can i make a glowing part?! thx in advance... I know im probably the worst here... (At the moment user added image )

03.


# 2 19-08-2006 , 06:07 PM
esion's Avatar
Registered User
Join Date: Mar 2006
Posts: 255
Well for shiny metal you can either do a DGS material with a HDRI map...that will looks the most realistic but also probably the hardest to do...(this is a great tutorial for that: https://www.highend3d.com/maya/tutori...ray/241-1.html).

Or you can make a phong material that looks like a metal, as seen in my small tutorial here: https://forum.simplymaya.com/showthre...threadid=22503 (PM me with your email if you want the tutorial that I wrote).

As for a glowy material, here is a video tutorial from gnomon: https://www.gnomononline.com/tutorial.php?category_id=5 it talks about glowing materials...here is also a pretty cool tutorial that could be fun to mess around with: https://www.motiondesign.biz/sss_start.html This one would be pretty cool too: https://www.cgarena.com/freestuff/tut...ips/index.html

In any case mental ray is the way to go for texturing realism...just keep practicing tutorials and texturing will eventually come....

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