Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 05-09-2006 , 07:45 PM
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Join Date: Sep 2006
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Selecting CVs over and over and over...

In Max I can choose the vertices level and then I can click around until I hit on a vertex. In other words, I STAY in the vertex level of THAT OBJECT until I jump out of it.

In Maya I right-click on my surface and choose Control Vertex and then I hope I don't click in the wrong place. If I click in the wrong place I'll be out of edit mode and possibly selecting a different object altogether.

How do I make vertex selection lock the way it does in Max?

# 2 05-09-2006 , 08:30 PM
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Location: Sunny Ol' Wigan, UK
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I'm not sure, that bothers me as well at times one way i get around it is press 't' to get the selection tool so you have a larger error margin for selecting the verts. Hope this helps until someone else has the proper solution


If you believe in telekinesis, raise my right hand.
# 3 06-09-2006 , 01:29 AM
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Thanks for the tip! That is handy.

And hopefully someone will chime in with a solution that will help us with the clicking clicking clicking.


Last edited by daveyslc; 06-09-2006 at 01:42 AM.
# 4 06-09-2006 , 02:31 PM
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Location: Sweden
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Press F9. This will take you into vertex component mode and you wont go out of it by clicking in the wrong place. This works for several modes being:

F9 - Vertices
F10 - Edges
F11 - Faces

And pressing F8 one or more times will bring you back to object mode.

Hope that helped.

# 5 06-09-2006 , 05:45 PM
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Oh yes it helps. Thanks you! That is exactly what I was looking for.


Peace,
David

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