Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 18-11-2010 , 11:12 PM
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rigging newbie

Hi, I'm new here. anyway, here's my problem. I have an unfinished piece of character and wanted to see if i could atleast rig it. For now i've completed the upper body part so the fingers, arms torso are done.

I created the skeleton for it and usually upon binding it, some parts of it moves even on an incomplete model.

somehow when i tried rigging it, and using the Interactive Binding method on Maya. I could easily rotate the joints but the skin itself or the arm for that matter wouldn't move...

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