Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 31 26-02-2005 , 06:37 PM
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Originally posted by MastahUK
Also, this thing could seriously benefit from a new body kit in some areas, like nonclemente was saying. Such as maybe some intakes on the bonnet (or hood for all you yanks out there user added image ) or even part of the engine sticking out the bonnet a la 'Fast and the Furious' style.

Thanks for the yank translation because i honestly didnt know what you meant by bonnet.. lol! Wondering why you would put intakes on a hat...


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# 32 26-02-2005 , 08:30 PM
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Great work man! Keep it up!

# 33 27-02-2005 , 04:39 PM
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twisteddragon33: Every cool car needs intakes user added image

Sil-Valeor:Thanks mate user added image

Basic modelling almost done, still got to do a few bits like regestration plates, etc. Here are some renders:

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# 34 27-02-2005 , 04:40 PM
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...

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# 35 28-02-2005 , 11:07 AM
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lol RC! You allways got something funny with that RubberChicken of yours... I must say thought that your skills have grown alot since my last visit!! very nice work, keep it up!

greetZz

RanSicK


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# 36 28-02-2005 , 04:26 PM
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Keep up the great work RC!

Hey Ransick, haven't seen you on for a while! Welcome back user added image


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# 37 28-02-2005 , 04:37 PM
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Keep it up, i really liking this funny thing user added image

# 38 28-02-2005 , 08:22 PM
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ransick: Thanks alot. Not seen you around in ages, how you been?

blomkaal: Thanks mate user added image

Sav1989: Thanks, gald you like it so much.

Ok I have run into my first real problem, I was messing around with mentalray and final gather and mentalray will not render if my scene conatins any displacment maps.... Is there any way to render this scene other than converting my displacment maps into actual geometry?


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# 39 01-03-2005 , 06:13 AM
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doing great dude.

it looks alot cooler>>

there something different about your tyres though.

are the groove supposed to be like that?

(A groove is the sunken part of a tyre's tread)

it looks to me like they are in the opposite way.

or my eyes are getting worse.

hehe


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# 40 01-03-2005 , 06:45 AM
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Originally posted by nonclemente

there something different about your tyres though.

are the groove supposed to be like that?

(A groove is the sunken part of a tyre's tread)

it looks to me like they are in the opposite way.

i agree, looking good though!


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# 41 01-03-2005 , 03:07 PM
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Yeh your both right about the tires, but there actually supposed to be that way. A monster truck needs to have tires designed so that they grip muddy surfaces very well, normal tires would cause the truck to slip.


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# 42 01-03-2005 , 03:19 PM
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hehe really nice work so far, are you planning an animation?


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# 43 01-03-2005 , 07:44 PM
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Thanks LauriePriest.
Ok this was just me messing around with mentalray and shaders, note that the final thing will be textured and this is just to keep people intrested user added image

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# 44 01-03-2005 , 07:57 PM
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That's a nice looking shader you got there. I'd keep it with the textures when you put them on.


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# 45 01-03-2005 , 08:19 PM
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little noisy, bump up the quailty a tad on the AA / ray trace?


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