This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
try compositing. Render out most of your scene as software, and the particles seperately in hardware. You can either coposite them manually, or find a program that will do it for the sequence automatically. I think there's a couple tutorials around, but unfortunately I don't know where they are....
You're lucky - at least your hardware render actually works....
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