Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 24-06-2009 , 07:15 PM
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Join Date: May 2009
Posts: 153

quadrangulate problem

I'm new 2 Maya,
My faculty gave me a male body model 2 practice unwrapping in Maya.
It is in .obj format.........when I open d file it shows all d faces as triangles,not quads.
when I use d option mesh---->quadrangulate it doesn't work.
plz help......

# 2 25-06-2009 , 03:53 AM
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Join Date: Feb 2004
Posts: 2,988
Quadrangulate only works when the meshes are triangulated a particular way. If you want to fix it, I'm afraid you'll have to go in, and delete the triangles by hand.


Imagination is more important than knowledge.
# 3 25-06-2009 , 11:36 AM
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Join Date: May 2009
Posts: 153

Originally posted by NextDesign
Quadrangulate only works when the meshes are triangulated a particular way. If you want to fix it, I'm afraid you'll have to go in, and delete the triangles by hand.

10x nextdesign 4 reply..........
hmmmm,by hand..........user added image
itz have heavy mesh........

# 4 27-06-2009 , 02:38 AM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
No problem mate. Sorry to be the bringer of bad news however :/


Imagination is more important than knowledge.
# 5 02-07-2009 , 11:54 AM
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Join Date: May 2009
Posts: 153
I found the solution...............:blush:
1st the model z in .chr format n it is in editable mesh,I converted it into editable poly,then I exported that model from max to .obj format,in the dialogue box I chosed quads..........
Thats it........

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