Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 24-05-2011 , 03:28 AM
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Revolver

A generic Revolver i designed. I wanted to do a project with no refs just go off my imagination and this is what i came up with.

After my first renders were really bland my girlfriend recommended a brushed silver/bronze look to it which ended up giving it a steampunk look i like.

Although i have a laser sight on the bottom rail i removed it for render as it looked bland in comparison to the rest of the gun.

I have no plans to add anything else to this as i was testing some techniques that worked well.

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# 2 24-05-2011 , 09:17 PM
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I know you said you were not planning on doing any more but I think a occlusion render on it would bring out the detail better...........dave




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# 3 25-05-2011 , 01:21 AM
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Sadly im very bad at render settings and have only very recently used anything other than default maya textures and default settings.

Do you have a link for a tut on occlusion renders?

thanks.


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# 4 25-05-2011 , 06:14 AM
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We all have to start some were, heres a free tutorial and its here, do a normal render do not change the camera angle then do a occlusion render take into photoshop put the occlusion render on top of the colour render, set the mix to multiply or over layer and play with the fill..........dave

https://simplymaya.com/autodesk-maya-...=180&sub_cat=0




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Last edited by daverave; 25-05-2011 at 06:20 AM.
# 5 28-05-2011 , 01:53 AM
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After some tweaking i managed to get this. not exactly what i was trying but still having problems with AO renders.

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