Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 28-03-2003 , 02:00 AM
Axel's Avatar
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golf ball

I am trying to model a golf ball. How can I get all the polys of the same shape to make the "dents"? or is there another way? I first thought of creating just a texture with bump maps but did'nt succeed.
THX for any help


When the only tool you use is a hammer, every problem begins to look like a nail.
# 2 28-03-2003 , 03:26 AM
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I now used a poly sphere with the following texture as bump map. Not really satisfied with the result - the bumps seem to end up in a black dot...
Any recs?

btw: is there any way i can attach 2 files in the same post?


When the only tool you use is a hammer, every problem begins to look like a nail.
# 3 28-03-2003 , 03:30 AM
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here's the bump map file


When the only tool you use is a hammer, every problem begins to look like a nail.

Last edited by Axel; 28-03-2003 at 03:34 AM.
# 4 29-03-2003 , 01:09 AM
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hmm.. i did not try what i am going to post, but anyway, increase the number of subdivision of height and axis,, goto polygons -> tool options and make sure that there is no check mark beside "Keep faces to gether", then region select all the faces and then goto edit polygons -> extrude face... now modify one face, automatically all the faces will be edited too... then smooth

good luck,, hope it works,
Tariq

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