Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 16 11-09-2005 , 06:34 PM
utpal's Avatar
Registered User
Join Date: Feb 2005
Location: india
Posts: 203
nice work. but, somehow i like your model better in low-res than in smooth...i think the face looks a bit too curvy in smooth. angles in the low-res give him a bit of edge..

# 17 11-09-2005 , 06:36 PM
utpal's Avatar
Registered User
Join Date: Feb 2005
Location: india
Posts: 203
oh, and thanks for the tip jay and t1ck... i found the game i was looking for. in japanese version it was called dead fox. but, elsewhere i suppose it was called "Code name Viper" on NES

# 18 11-09-2005 , 06:51 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Tick
Very cool, its the sort of thing Id have sitting on my PC at work if it were a toy!! The hair is looking good.

Jay

# 19 11-09-2005 , 07:09 PM
blomkaal's Avatar
Subscriber
Join Date: May 2004
Location: Denmark
Posts: 816
I don't think that extruding the hairline will push you past the 3k mark, and it shouldn't be more than roughly 100 tris extra, but you might wanna consider making the transition from forehead to hair less sharp, as his hair is (is assume) pulled back into the ponytail, and then that edge you've got shouldn't be there as I see it... Considering this, it can be debated whether or not extruding, or bump-mapping for that matter, the hair is actually necessary user added image
I'd suggest moving the edges from the extrution more into the hair so that it looks raised from the scalp, but with a smoother transition... Hope this makes sense user added image

Also, you might wanna consider making him go see a doctor, that skintone looks kinda ill user added image


Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"
# 20 11-09-2005 , 07:55 PM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
utpal - I know what you mean with the smoothing. I like the unsmoothed views better, it has a crisper look user added image glad you found that game, hope you can use it for your character.

Jay - hehe, maybe a squeaky one that went 'ah' when you squeezed it and 'saw' when you released it user added image and just one rogue tri left in the hair...

blomkaal - good points on the hair, I'd extruded it as a test and quite liked the result but forgot about the slick look as in the screenshot. To keep low polys I've removed the extrusion along it all except for the sideburns as they are quite fun user added image
:lmao: at the doctor bit, excellent. Its just a block in at the mo till I get round to UV'ing but it really should be a bit better coloured now.

Around 758 tris for the head now (minus eyes). Signing off tonight so see you all tomorrow!

https://www.flash-fx.net/images/3D/sa...concept_5c.gif

https://www.flash-fx.net/images/3D/sa...concept_5d.gif


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 21 12-09-2005 , 04:38 AM
Registered User
Join Date: Jul 2004
Location: Northern California
Posts: 445
Looking good!

I liked your wild entry from the last comp.

Can't wait to see where you take this one.

Dave

# 22 12-09-2005 , 08:20 AM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
swankymonkey - thanks man, much appreciated user added image I'm aiming to model a basic (robotic?) dragon steed but it'd be fun to see him riding on your groovy model user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 23 12-09-2005 , 03:12 PM
Subscriber
Join Date: Aug 2005
Location: San Jose, Ca, USA
Posts: 150

whoa

looks awesome so far dude. Im totally glad your in the norm catagory. I like how you did the hair. I think ill use extrusion for my head after seeing how yours looks. Keep it up.


What I lack in skill I make up for with enthusiasm.
# 24 12-09-2005 , 05:05 PM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
badtertle - cheers for the encouragement, its much appreciated user added image Doesnt look half as complicated as your idea though - good luck! user added image

his topknot hairdo will have to be detachable tho as I need to be able to give him a removable helmet.


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 25 12-09-2005 , 08:17 PM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
didnt get much done tonight but here's a few screenshots raw and smoothed with simple colours blocking in the main areas to be textured. Might mess with the shape a bit more and then start on UV'ing the body (the eyes were just quick test UV's).
Just under 2k tris at the moment so a bit heavier than I wanted.


https://www.flash-fx.net/images/3D/sa...concept_6a.gif

https://www.flash-fx.net/images/3D/sa...concept_6b.gif

https://www.flash-fx.net/images/3D/sa...concept_6c.jpg

https://www.flash-fx.net/images/3D/sa...concept_6d.jpg


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 26 13-09-2005 , 02:46 PM
mayafreak3's Avatar
Registered User
Join Date: Jun 2005
Location: inside
Posts: 369

nice model

Looks nice, good work. user added image

# 27 13-09-2005 , 04:26 PM
antiant's Avatar
Subscriber
Join Date: Feb 2004
Location: Melbourne
Posts: 462
looks fantastic. Cant wait to see you start to map the body. Please let me know how you do it when you start, for i suck at it.
Keep up the good work.


There's nothing normal about normals. In FACT i think the are abnormal.
# 28 13-09-2005 , 07:10 PM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
mayafreak - cheers man, your's is definately coming on well user added image

antiant - I can try but I'm relatively new to mapping and texturing (only 1 before this) so it might come out a bit all over user added image

Just been playing with maps tonight and got confused with selecting the right uv maps etc... my head nearly popped off! Grab yourself the texture map from Rae's knight WIP in the WIP section - it makes it a lot easier to reduce stretching! (cheers again Rae user added image )


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 29 14-09-2005 , 05:40 PM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 30 15-09-2005 , 06:18 PM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
small update on accessories

created some simple swords, a helmet and breastplate. going to add some other bits as well.
thing is when he's armoured up the topknot will have to be removed and his bottoms will have to be modified for the leg armour.....plenty to go at but its a good learning experience user added image

Oh also did some cutting out of unnecessary polys and am down to 1600 tris for the current head, body and eyes.

https://www.flash-fx.net/images/3D/sa...concept_7a.gif

https://www.flash-fx.net/images/3D/sa...concept_7b.gif


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net

Last edited by t1ck135; 15-09-2005 at 06:35 PM.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is Off | HTML code is Off

Similar Threads