Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 31 16-01-2003 , 07:34 AM
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Recreated the shader using only 3D textures. Here's an animated test. Still not quite there yet. I think the foam stuff is "living" too much (and I don't currently have any idea how to correct that).

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Last edited by kbrown; 18-01-2003 at 01:49 PM.
# 32 16-01-2003 , 12:54 PM
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looking nice
you'll get there man user added image


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# 33 18-01-2003 , 01:56 PM
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# 34 18-01-2003 , 02:48 PM
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Dude that is one kickass piece of animation. I love how everything just flows. Mist looks awesome. Who render intensive is this stuff?

# 35 18-01-2003 , 03:30 PM
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nice kman now all you need is the lil rubby dingy floating around but looking real nice user added image


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# 36 18-01-2003 , 03:34 PM
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Thanks roach. I don't know how long exactly it took to run the particle simulation and the hardware render of them 'cause no logs were generated for them. I just left my comp crunching them over night. The software rendering of the actual sea took 03:25:15 (hh:mm:ss) to render 300 frames.

Still not happy with the shader. It look too plastic imo...


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# 37 18-01-2003 , 05:17 PM
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It looked great! But you still need to work on the shader. The mist looked amazing. The animation seem like it was going in slow motion though.


mahalo,

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# 38 20-01-2003 , 12:26 AM
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Renamed the thread and started modeling fishing vessel which I'm putting in the scene (needed a break from the ocean stuff).


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# 39 22-01-2003 , 12:56 AM
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Just a small update.


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# 40 27-01-2003 , 12:50 AM
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Got bored modeling the ship. Went back to the ocean shader tweaking. Any better? (not trying to bore you too user added image)


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Last edited by kbrown; 27-01-2003 at 12:52 AM.
# 41 27-01-2003 , 01:02 AM
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Uh... suddenly I don't like it anymore... user added image

It looks like it's made out of green moulded orange peel user added image


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# 42 27-01-2003 , 08:20 PM
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stormy ocean "how to"

Are you going to post your work in the "how I did it" section? I would be very interested in that because I am after something similar myself.

# 43 27-01-2003 , 08:23 PM
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hey Kbrown,
silviapalara has made a good point. I would love to see how you did it. I only know how to click on the make ocean button.

# 44 27-01-2003 , 08:42 PM
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You might want to check out this thread which can serve as a companion to this one. There's an IRC transcript of kb and myself going through the physical setup of the waves.


"Terminat Bora Diem, Terminal Auctor opus."

Last edited by NitroLiq; 27-01-2003 at 08:45 PM.
# 45 27-01-2003 , 11:26 PM
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Things are changing all the time. I'm still in the R&D phase. My ocean (the surface) is now completely expression driven and for example today I found a way how to have more control on the wave shape. I also changed the way the "secondary" ripple is generated. It is also expression driven now. So the thread NitroLiq mentioned is a bit outdated. The technique (the IRC transcript) in that thread works but it lacks control...

This has been (and continues to be) a fairly complicated, time consuming but rewarding trip to deep inside the core of maya (oh no, now he's dramatizing user added image). I feel I've achieved something with this project. I might write something out of this but as you might have already guessed, I'm not going to give this away just like that user added image


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