Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 30-03-2003 , 08:56 PM
Darkware's Avatar
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Join Date: Oct 2002
Location: USA
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Saving Shaders

I am finally getting into creating shaders in hypershade, but don't like making them over and over again when I need them. I created the ghost shader from the Alias|Wavefront sight which consists of a Sampler Node, a Lambert material, and a Ramp texture and would like to save it to my shader library or some other place for easy access. Is there any way to do this? Thanks in advance.

# 2 30-03-2003 , 09:05 PM
mtmckinley's Avatar
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Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
In the hypershade, select the material and File > Export Shader and you can save the shader. In another file you can File > Import the shader.

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