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Old 16-08-2005, 07:59 AM   #16
littlelostalien
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Thanks :blush:

Here's an update, rendered in mental ray:





Time to get rigging! But, I'm having technical probs with Maya.
Since I've added the alpha channel to my texture, something very weird (perhaps drawing order related?) is going on in my viewports, like this:



It software renders fine, as you can see. Does anyone know what's going on? It looks really freaky!
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Old 16-08-2005, 11:24 AM   #17
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sounds like a video card issue. Have you checked to see if you have the latest drivers?
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Old 16-08-2005, 09:02 PM   #18
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I've updated the drivers, and no change . I guess I'll have to do the rigging with no alpha map.
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Old 16-08-2005, 11:59 PM   #19
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perhaps check to make sure all the geometry's normals are outward facing?
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Old 17-08-2005, 08:26 AM   #20
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I did check that too when it first started doing it, and I turned backface culling on to double check. It's still being drawn wrong, things that are behind one object /part of an object are randomly being drawn infront, and as you move the camera, different parts flicker in and out of being drawn in the wrong order
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Old 17-08-2005, 01:27 PM   #21
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My last suggestion and then I'm out of ideas. lol Try making a new perspective camera. I've had it occur where the default persp camera does weird stuff, but making a new one works.

After that, I'm spent! Good luck!
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Old 17-08-2005, 04:51 PM   #22
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Nope, that hasn't worked :shakehead

Thanks for trying to help, I guess it will have to remain a mystery. I'll either rig him without the alpha map, or wait until next week when I go to my parents and try it on my Dad's computer.
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