Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Arrrg, sorry to hear that adl! You have to make sure you know that stuff about your board! Heh, well..i cant say it hasnt happened to me. I bought 1 gig of 2700 ddr ram.. but it crashed on my 8x agp board due to its fragileness (new technology can suck at times). So I had to basically sell it on ebay and see what i could get.. i ended up with 512 2100 ddr ram . Ok, cya later adl.. so are you buying a new computer altogether?
"I should call you sugar maple tree cause i'd totally tap that" haha
Decided to start a new flower altogether, since the poly workflow didn´t offer me a good way to start playing -due to my expertise- on the cloth-like geometry of the petals, so I´m going for NURBS now.
Work´s a bit more advanced than this update, but I decided to post this as it might be usefull to some. It´s a really small mini-tut regarding the construction of the basic petals arrangement.
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