Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 10-03-2016 , 08:20 PM
Registered User
Join Date: Feb 2012
Location: toluca lake california
Posts: 117

Rig Scaling from Global Node

Ok, so I basically set up the rig hierarchy similar to:
toonWorld-
-toonMesh_grp
-toonGlobal_ctrl
-toonJoints_grp
-toonControls_grp
(The above wont show in tabbed form, but the joint and ctr group are parented under the global control.)


I think that's pretty much it, (not at home where the file is), however it's pretty close to that.

Now, I did the 3 duplicate arm chain to create the FK, IK blend(bindJoint chain in there as well). So when I scale the toonGlobal_ctrl(placed at the 0,0,0), everything seems to scale properly except the fk flips up(when scaling down) and flips down(when I scale up).

Any ideas?

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads