Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 08-09-2003 , 06:10 PM
Registered User
Join Date: Apr 2003
Location: Vienna / Austria
Posts: 63

Simple Maya Question

Alright. I got a very simple question but I dont seem to find a decent solution...

I'm working with Maya Complete 5.0 and CPS - I'd like to have all my vertices centered at X = 0. I hope you understand, what I mean. For mirroring purposes, all my vertices should be in a straight "line".

In Smax, there´s a feature called "Make Planar" - You just grab the vertices you'd like to make planar, push the button and - tada - it's planar - of course, if you were in an orthographic view as you pushed it.

Unfortunately, I dont find any similiar way to accomplish that in Maya. I tried to select all vertices and adjusted the X values to zero but it doesn't seem to work the way I want. It still has weird rotation aspects applied, etc.

# 2 08-09-2003 , 07:35 PM
brian_ellebracht's Avatar
Registered User
Join Date: Oct 2002
Location: St. louis Mo
Posts: 1,580
if you figure out an easy way to do this llet me know... I usually mirror it, combine the polygons and then I do a merge vertices... If you do this dirrectly over the axis (0) then they will line up with each other on the 0 since it is mirrored. Make any sense? Hopeso. THanks,
Brian


Please check
My (old) website!
# 3 08-09-2003 , 08:07 PM
Registered User
Join Date: Apr 2003
Location: Vienna / Austria
Posts: 63

Originally posted by brian_ellebracht
if you figure out an easy way to do this llet me know... I usually mirror it, combine the polygons and then I do a merge vertices... If you do this dirrectly over the axis (0) then they will line up with each other on the 0 since it is mirrored. Make any sense? Hopeso. THanks,
Brian

Well, I guess you know that you dont have to mirror the geometry, since CPS creates a perfectly symmetric, mirrored clone of it.

There has to be an option to do this - It's possible in Max since version... I dunno, but quite long I guess. It's a very simple process and very, very handy, so I guess it'll also be built into Maya.

You'd still have to merge the vertices, sure, but the geometry would be perfectly aligned and that's a big plus.

# 4 08-09-2003 , 11:13 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
You can grid or point snap vertices to align with the grid or a point.

Hold X for grid snap, hold V for point snap. Make sure your Move Tool is in World mode. Click and hold on (for example) the X direction (red) move handle and move it. It will then align/snap the line of vertices.

# 5 09-09-2003 , 12:03 PM
brian_ellebracht's Avatar
Registered User
Join Date: Oct 2002
Location: St. louis Mo
Posts: 1,580
thanks mtmckinley I use that all the time I just forgot about it in this case user added image lol
Brian


Please check
My (old) website!
# 6 09-09-2003 , 08:49 PM
Registered User
Join Date: Apr 2003
Location: Vienna / Austria
Posts: 63

Originally posted by mtmckinley
You can grid or point snap vertices to align with the grid or a point.

Hold X for grid snap, hold V for point snap. Make sure your Move Tool is in World mode. Click and hold on (for example) the X direction (red) move handle and move it. It will then align/snap the line of vertices.

Thanks, but, as far as I can see, that´s not a very good solution.

If I do grid snapping, I'd have to do it for every single vertex seperately, because my vertices in this area are quite mixed up (from extruding, etc.) - So, is there really NO way to a planar command or something like that?

# 7 09-09-2003 , 09:22 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
You can do all the vertices at once.

# 8 10-09-2003 , 05:53 AM
Registered User
Join Date: Apr 2003
Location: Vienna / Austria
Posts: 63

Originally posted by mtmckinley
You can do all the vertices at once.

Yes, but then it would not be planar while snapping to the grid. It would adjust the distance, but not making them planar!

# 9 10-09-2003 , 12:22 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Dbl click the Move tool and uncheck "Keep spacing" or whatever it's called.

# 10 10-09-2003 , 06:46 PM
Registered User
Join Date: Apr 2003
Location: Vienna / Austria
Posts: 63
That's great, it worked. Thanks!

# 11 10-09-2003 , 07:04 PM
brian_ellebracht's Avatar
Registered User
Join Date: Oct 2002
Location: St. louis Mo
Posts: 1,580
Nice tip MikE!!!!


Please check
My (old) website!
# 12 10-09-2003 , 08:24 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Gotta have faith, mah bratha! user added image

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads