Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 18-04-2018 , 09:53 PM
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Mirroring Question in Lego Modeling Tutorial

In Part 5 when mirroring gets introduced, the tutorial has us deleting faces where the object will be mirrored. I understand that part, but then it also says to delete the side faces up to the smoothing control edges. Wouldn't this make the object subjectively shorter once mirrored?

Alternatively, would it be better to delete just the faces that would be adjacent when mirrored and then seperately delete those control edges?

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