Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 01-09-2008 , 11:51 AM
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crazy me? job prospects

To all, i was wondering if anyone had any knowledge or experience of basic skilled maya jobs. I am a latecomer to maya, and have been through a degree course once in my life already. I have been learning maya as a hobby as much as anything, and am not naieve enough to think that i could ever get a good job like as a software artist or film animator or anything like that, as I have still so much to learn about modelling, rigging, rendering etc. But does anyone have any knowledge of jobs or other work environments that use maya or 3d programs, but not to the high standard of say, a games company?

# 2 01-09-2008 , 12:40 PM
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Entery level work can be very easy, usually involving match moving, rotoshaping when it comes to film work.

In games stuff like motion capture extention and mesh clean up are the standard junior tasks.

Just specialise in an area and learn the core skills to get into entry level in industry, e.g. practice your animatoin or modelling skills but also learn how to match move if you want to get into the 3D side of film work, if you want to get into compositing, learn rotoshaping and keying.

# 3 02-09-2008 , 09:32 AM
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sigh,thats how amateur I am, Ive never heard of rotoshaping, or compositing, and i didnt know what motion capture extension was but having looked into it, im pretty sure i cant do it on my ple version of maya. im doing a 3d animation course at college soon, only 10 hours, but im hoping that might put me in touch with some like minded people who can teach me some things. Its so frustrating and hard to learn and take in everything just self-teaching from books and video tutorials

# 4 02-09-2008 , 12:51 PM
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i hear that!

My degree was fine art new media so i'm new to the 3d world too. I'm trying to get into the industry, but have been using maya for only a short time, so i dont have a showreel. (only about 5 pieces - 4 unfinished) I've been working on finishing them for the past couple of weeks. I think i will try to get some work experience somewhere.

I wish you luck as long as you are not in London... cos i want a job! user added image


btw, what is match moving? i might be able to do that!

# 5 02-09-2008 , 05:28 PM
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Its not very hard, tracking points on footage to generate the same camera move in 3D.

# 6 02-09-2008 , 05:33 PM
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most of the junior artists I've worked with are tasked with making small prop assets, modeling and texturing.

# 7 02-09-2008 , 08:30 PM
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whats a good way to find such places that will take on juniors?
everyone i see wants us to have 3 years+ industry experience :headbang:




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 8 02-09-2008 , 10:09 PM
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I don't know about all places, but most, if you have noticeable talent and ability, they will usually either make a position for you, or let you know that they will keep you in mind once a position opens. I know I've worked at places where someone with little to no experience applies for a job that requires experience, and it was within the company's budget to give them a Jr Artist job, as well as eventually hire someone more experienced for the job they actually wanted.

You have to be good though...

# 9 09-09-2008 , 10:23 AM
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I've looked into doing motion tracking/match moving for fun,
it isn't super complicated but when I learn more about ti I could actually formulate a nice prank or something.
For me ,I'm looking into doing Maya and special effects as a hobby that may evolve into a career but the prospects in Hawaii(I'm moving there) seem slim..
But this will never die as a hobby,I love everything that deals with Maya and digital arts/effects.
Well I'm 16 maybe when I'm 23 or os and have gone through college in digital effects/modeling/Maya/etc I could make money I could make (if there is a demand for that specialization). Obviously, I need to see if I could even make it in Hawaii.

# 10 13-09-2008 , 08:49 PM
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I have a simple question in Simply Maya

I have a simple question in Simply Maya that...
What are the possible jobs if anyone do Maya or in which fields that person can do jobs.

Actually I am new in Maya and doing it at my own, through like you peoples, through video or text tutorials and through self study.

Is there possibilities if I done it and got job?
What should be my start if I new in Maya..

These are may be a stupid questions but very useful for me and for new commers.

Thanks and Regards in Advance to Maya Master Minds

Ali Faisal

# 11 14-09-2008 , 02:36 AM
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i'm not in the workforce yet, but as far as i can see the areas you can go into are:

advertising
film
tv
games
random freelance work (mercenaries without guns :p)

i assume there is the usual prospects for a job, ie, you speak the language the people in the company speaks in fluently and clearly and you are self motivated, and you can work with a group, etc
having experience in a collaborative environment would probably help too

as it has been said before you should get a taste of all aspects of 3D stuff and begin to focus on what you're most good at. of course, you should have skills in all areas esp if you start work with a small company who can't afford to hire specialists


but then i might be completely wrong about everything i just said... :p




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
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