Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 17-10-2004 , 05:02 PM
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Maya 6 Normal Maps?

I think this is the right place to post this question.

Can anyone point me in the right direction to find out about producing normal maps in Maya 6?

I've been looking through the documentation but haven't seen anything yet. And I've done a web search but didn't really find what I was looking for. Maybe I just don't know what I'm looking for ...

Am I right in assuming that normal maps are essentially supercharged bump maps generated from a high rez model using color instead of shades of grey? The results I've seen when they're used on low poly cages are stunning. How do they differ from displacement maps as far as rendering times go?

Thanks for listening


Dave


Last edited by swankymonkey; 18-10-2004 at 01:38 AM.
# 2 18-10-2004 , 12:36 PM
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In Maya its actually called "transfer surface information" under the rendering menu set lighting menu. If it is grayed out than you have to turn it on in your plugin manager

# 3 18-10-2004 , 04:47 PM
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Hey ROACH!

Thanks for your help.
user added image

Dave

# 4 22-10-2004 , 07:58 PM
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nothing can be done except little by little ...
# 5 24-10-2004 , 05:41 AM
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Hey IK

Thanks for the link!

interesting stuff :tup:


Dave

# 6 14-11-2004 , 04:46 PM
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Thanks for your help

# 7 27-11-2004 , 02:21 PM
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²»´í°¡! thankes!!!!!user added image user added image user added image

# 8 27-11-2004 , 07:29 PM
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As far as I understand them, normal maps are predominantly for realtime applications (ie. games). For your regular rendering, displacement maps or whatever should work fine.

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