Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 29-01-2015 , 11:50 AM
Registered User
Join Date: Mar 2007
Posts: 1,055

Multi-assign new materials to a number of objects?

Hi,

instead of assigning each object a new material individually, is there a way to assign a unique material to all objects in a scene?

For my purposes it doesn't matter what the material is, just that every one is unique to the object it's assigned too.

If anyone can help out I'd really appreciate it,

thank you,

g

# 2 29-01-2015 , 02:06 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
A little script should be just the thing:

Code:
string $selectedObjs[] = `ls -sl`; //get selected objects
for ($obj in $selectedObjs){ //iterate on selected objects
	string $newMat = `shadingNode -asShader "lambert"`; //create a lambert
	string $rnMat = `rename $newMat ($obj + "_Lmb_Mat")`; //rename new material based on object [optional]
	string $newSG = `sets -renderable true -noSurfaceShader true -empty -name ($rnMat + "SG")`; //create a shading group
	connectAttr -f ($rnMat + ".outColor") ($newSG + ".surfaceShader"); //connect shading group to lambert
	sets -e -forceElement $newSG $obj; //connect material to object
}

# 3 29-01-2015 , 02:15 PM
Registered User
Join Date: Mar 2007
Posts: 1,055
Wow, that was awesome and fast, thank you so much Stewrt user added image

Much appreciated, does exactly what I needed!

thank you

gubar

# 4 29-05-2021 , 10:29 AM
Registered User
Join Date: May 2021
Posts: 1

A little script should be just the thing:

Code:
string $selectedObjs[] = `ls -sl`; //get selected objects
for ($obj in $selectedObjs){ //iterate on selected objects
	string $newMat = `shadingNode -asShader "lambert"`; //create a lambert
	string $rnMat = `rename $newMat ($obj + "_Lmb_Mat")`; //rename new material based on object [optional]
	string $newSG = `sets -renderable true -noSurfaceShader true -empty -name ($rnMat + "SG")`; //create a shading group
	connectAttr -f ($rnMat + ".outColor") ($newSG + ".surfaceShader"); //connect shading group to lambert
	sets -e -forceElement $newSG $obj; //connect material to object
}

such a lifesaver little script.. should be there in hypershade menu by default!
Thanks

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