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# 1 08-03-2013 , 12:39 PM
goggles's Avatar
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Maya 2013 to Max 2009 , multi material problem (fbx 2009 format)

When i export as 2009 fbx from maya 2013 and import file to max 2009, max creates too many materals. I think it creates the same material again and again for each object using that material. Do you know how to fix this?

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