Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Hi! I am new with maya, and start to building a topographic surface. I have many contours (autocad polylines) and I want to "loft" them in a SOFT surface. Maya doesn't import very well these polylines if they have curves or arcs, so the contours are linear polylines.
How could I do to make a soft topographic surface?
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