Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 06-12-2016 , 08:28 AM
Anthonytony's Avatar
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Join Date: Jul 2005
Location: England
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Rigging question.

Hello everyone,

Can verts be sculpted and moved around when a mesh is skinned and weighted? In the same way it can be done in 3dMax, I apologise if this is a simple question.

Thanks

# 2 04-01-2017 , 07:00 AM
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Yes you may, keep in mind though, reverting those moved vertices back to their original position can be a little bit problematic but it can be done!

Feel free to check out my website! (:

https://dlopezdemedrano.com

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