This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
i ll try to make a skin color & a bumpmap for the fur. but i dont feel it will work nicly. In the game i mentioned it was a cartoonish shader with a verylowpoly model.
UV ready. I made some fur tip/root map. I think it will work really good as Skin texture too. It might has too much noise. I ll redo & give some white color to the Ears
I will add just skin texture, no fur in this topic.
without fur & Eyebrow. It has some uv problem Maybe i was not careful enought. Whatever, this is my first character. Maybe next time the uv wont be so painful.
The feet is the weekest point i think. The fur cant hide its shape
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