Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
Well I have got to the stage where I have to start texturing. This is the modell without the textures. I will start to post it textured as and when I do it.
From this distance you can't see a fraction of the detial but hopefully the the texturing will bring that out.
Cheers for your patience
"You can live for yourself today -- or help build tomorrow for everyone" _LIVID
Well I think I am about half weay throught the texturing of the ship. I have done the decks and the hull. All I need to do now is do the figurehead and the crest at the back of the ship. Then the masts and all that rope.
Do I remember right in hearing that Maya 7 has a good rope texture? If so that would be very usefull for me as you could imagine.
Not long now, hopefully be finished by the end of next week ..... give or take.
"You can live for yourself today -- or help build tomorrow for everyone" _LIVID
Well I have duplicated everything and put all of the decks in and the total polycount is 321770. Now I know that sounds alot. I mean when it says faces it says that number.
Considering all that is in it I think that's fair, besides it's only used to look good and try and get me a job. Anyway, excuses over.
So the only thing left to texture is the ropes, but for some reason I am having a bit of problems with that. Not to worrie, ever onwards.
"You can live for yourself today -- or help build tomorrow for everyone" _LIVID
looks cool, soo detailed u must have so much patience but are you gonna add like some wood grain texture and like marks from erosion etc also i think the wood colour would look more authetic if it were a bit darker.
Compare to the overall thing those are just tiny details, looks amazing.
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