Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 18-04-2007 , 02:03 PM
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Join Date: Aug 2004
Posts: 3

incorrect texture orientation

I've used this program for quite some time, but I haven't used it for some time now. For some reason the orientation of texures is off in all viewport except perspective view. I've been fiddling around for a couple of hour, but no cigar. Just recently I went for a nvidia quadro 3450 (workstation card) to a geforce 8800 gtx (gamer card). Any suggestions on what's going on?

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Last edited by modemmack; 18-04-2007 at 02:14 PM.
# 2 18-04-2007 , 04:17 PM
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Join Date: Aug 2004
Posts: 3
i stand corrected the images correct on the front and side viewports, and now the persp view is off kilter. what's up with that?

# 3 19-04-2007 , 06:02 AM
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Senior Software Developer
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
This is a Maya 7 bug.

Search the forums for the POWER_OF_TWO, and you will find the solution.


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