Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 07-01-2004 , 08:52 PM
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First 3D face Model!!

Hey Peeps....this is my first attempt at 3D face model. Please feel free to be critical. That is the only way to learn in my book....*S*

user added image

# 2 07-01-2004 , 08:56 PM
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Lets try that again....LOL

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# 3 07-01-2004 , 09:02 PM
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Here is a side view......

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# 4 07-01-2004 , 09:11 PM
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Here is a wireframe...so much work to do on her......so little time.......

<<<oversized image removed>>>


Last edited by dave_baer; 11-01-2004 at 12:16 AM.
# 5 07-01-2004 , 09:19 PM
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ooops....sorry about the size guys..

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# 6 07-01-2004 , 11:09 PM
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face's are a cool test of skill. The chin is jutting to fare out and the lips are pinched. Ear could be brought up some on the side of the head. You might try a difrent color besides blue for the temp shader. If it was closer to skin it would make it eazyer to see detail that people are use to looking for. Can always change it back to blue if you like.

Seeing your ref pic's if you are working with them will also help. That way you don't get something useless like the chin is jutting out. when it dose for real on the ref..

# 7 07-01-2004 , 11:24 PM
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are the lips pinched verticaly or horizontally?

and thanks for the help....user added image


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# 8 07-01-2004 , 11:51 PM
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Moving to WIP


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# 9 07-01-2004 , 11:54 PM
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I think pony sees the pinching in the corners of the mouth.

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# 10 07-01-2004 , 11:55 PM
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verticaly, but on second though if you just move the lips a bit more twords the back of the model, along with the chin, it should take care of that pinched look..
a nother way to put it.. the curves on the sloops leading up to the lip are to steap.

np..

# 11 08-01-2004 , 12:15 AM
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sweet...I will work on it ......thanks...


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# 12 08-01-2004 , 06:47 PM
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Here are some minor mods.....I moved the lips up a bit and in....brought in the chin and it does look better....thanks...

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# 13 09-01-2004 , 01:59 AM
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dose looks better.. nice.

main thing I see now is just the ears.. bring the ears and jaws a little forward. Would gess at about a little over 1/8th the distance from the back of the head to the tip of the nose..

after that thin it gets in to the gray area of how you want her to look.

Keep at it.. all models get tweeked.. LOL and your sticking with it.. thats a good thing.

# 14 09-01-2004 , 04:14 PM
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LOL Thanks Pony......I am working on the dress right now...I will put a wire frame up with my concept art too.....I am gonna be a bit busy so bear with me....


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# 15 09-01-2004 , 04:18 PM
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and I am having a small problem.....I accidently saved the face in SubD mode and I can't get back to Polygon without ending up with a million faces.....arrrrrgh!!!


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