Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 12-02-2004 , 07:00 AM
Neo-MatrixX's Avatar
Registered User
Join Date: Feb 2004
Posts: 26

move start/ end point

Hello,

Can someone tell me how to relocate the starting/ end point of a curve/ isoparm, without having to rotate the object.

Any help would be much appreciated.

# 2 12-02-2004 , 07:04 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Select a curve point.

Edit Curves > Move Seam.

# 3 16-02-2004 , 12:37 AM
Neo-MatrixX's Avatar
Registered User
Join Date: Feb 2004
Posts: 26

thanx

Thanx mtmckinley

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