Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 30-08-2008 , 02:01 AM
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First Model

Been working on the human form tutorial for about 4 days now, was the first thing I did when I booted maya for the first time. So only been using maya 4 days, took a little longer then it should, ran in to stupid problems, but now atleast I know, so next one shouldnt take as long

Crits are extremely welcome.

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# 2 30-08-2008 , 02:04 AM
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Theres no such thing as a stupid problem when your starting out with maya

is it possible that you could post a wireframe?

# 3 30-08-2008 , 02:48 AM
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How can I get a wire? just take a screenshot? my wires are kind of messy, i had to redo them many times, do to me not correctly looping edges and stuff at the beginning, so my next model should be much cleaner now that I have better experience with splitting polys and such.

Edit :

Just did a print screen, if theres an easier way please let me know


Last edited by Goatfish; 30-08-2008 at 02:54 AM.
# 4 30-08-2008 , 02:55 AM
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Heres the wire

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# 5 30-08-2008 , 09:17 AM
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ah i see you selected it to show us the wireframe

you can toggle "wireframe on shaded" in the view window menus (i can't remember which one, i dont have maya infront of me)

4 days isn't bad, even though Kurt did it in a short time, he would have done it a few times before (or maybe just once) so he could predict any mistakes and figure out how to avoid them before hand

besides, you said this was the first thing you did when you booted maya for the first time, so 4 days is actually really good

now, if you can repeat the thing and do it in 4 hours without the aid of the tutorial then you know you definately learnt something!




that's a "Ch" pronounced as a "K"

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# 6 31-08-2008 , 06:14 AM
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?? wow.., 4 days.., ive beeen using maya over 4 years and i would be hard pressed to do such a good work in such short time.., pat your self on the back

and if you think you have seen 'stupid' problems.., keep using maya because you haven't seen nothing yet .., the 'stupid' problems will be coming thick and fast user added image

as was said.., no such thing as stupid problems.


take it easy and life will be easy
# 7 26-09-2008 , 03:57 PM
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wow man it's really short time ... four days in your first try is not even a long time ... i took about 2 weeks in my first organic model .... try to watch more about the techniques of modeling with polygon and also start learning more about rendering because you will need it nearly in the upcoming days .... GO ON You Deserve user added image


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