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Old 26-05-2006, 07:09 AM   #31
NeoStrider
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from what i see, a ramp shader would be perfect if you're trying to texture the individual 'squares' of the turtle's shell... heck if that was the case you might even be able to place the UVs of each square over each other to save texturing space... sounds good in a reply anyway
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Old 27-05-2006, 03:17 PM   #32
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Thanks for the advice will try that out and hopefully give everyone an update on the texture.
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Old 06-06-2006, 05:50 PM   #33
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If anyone still follows this here is an update on texturing. This is my first texture job so bash it :wall: if it needs it. THanks.



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Last edited by whiteboy : 06-06-2006 at 05:55 PM.
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Old 06-06-2006, 09:30 PM   #34
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HEY!!!!!!! thats my backpack :headbang: :angery: :rant:
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