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Old 09-07-2007, 08:49 AM   #16
ColdWave
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Oh look what i found on the net

http://www.evermotion.org/index.php?...fold=exclusive

:attn: :attn: :attn: :attn:
They are dope
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Old 13-07-2007, 11:21 AM   #17
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Those are really good thanks for sharing the link.

Your sphere looks fine. Just apply a texture to your floor plane, thats the only real difference between his and yours.

And make sure that the light you add is an ambient light, with it's intensity set to 0.00.
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Old 16-07-2007, 05:12 AM   #18
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to try an answer of your question:

Quote:
Simple : What is the function of HDRI basicly

hdri means you use a texture and wrap it around the whole scene (environmentBall). your texture is now used to enlighten your object from all sides with different colors.

so unlike with a point/spot or direct light which represent just one finite point as origine in space or a directional lightVector the HDR Image simulates real world light coming from all directions. simple enough because it is wrapped around your scene and itīs pixels are used to generate different lightcolor.

you can recreate a very rudimentary hdri light setup just with spotlights. place them around in form of a light dome and give every spotlight a slightly different color. this but is much more time consuming to do and far away from being realistic. thatīs why hdr images are photographs taken through a fishEye lense or of a mirror ball to capture a whole 360° environment. that from you get a texture which you use in maya on an environmentBall wrapped around your scene. thatīs why such renderings look so realistic (often), cause you simulate real world light situation. to take full advantage - use Final Gathering, which is a technique to simulate bouncing light.

have fun!
_D
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Old 16-07-2007, 05:55 AM   #19
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That's what i'm talkin about !!!!!! 10x
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