Maya Training

Creating characters In Maya and Zbrush

Maya Training

Creating character renders in Maya 2017 and Arnold

Maya Training

Spach-Alspaugh House the complete courseware
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 27-11-2007, 04:39 PM   #16
djknucklez1
Registered User
 
djknucklez1's Avatar
 
Join Date: Oct 2007
Location: San Francisco
Posts: 131
Thanks: 0
Thanked 1 Time in 1 Post
Default

Yeah do that and I can guide you in how to clean up the scene. Like I said before, this is something that will get better with time.
__________________
EA Games
djknucklez1 is offline   Reply With Quote
Old 27-11-2007, 05:45 PM   #17
anasasis
Registered User
 
anasasis's Avatar
 
Join Date: Apr 2007
Location: Melbourne
Posts: 347
Thanks: 1
Thanked 1 Time in 1 Post
Default

ok here we go here is some head shot renders of the character there are a fair few tris and proportinally it needs a bit of work once again all c&c is welcome
Attached Thumbnails
 
anasasis is offline   Reply With Quote
Old 27-11-2007, 06:04 PM   #18
anasasis
Registered User
 
anasasis's Avatar
 
Join Date: Apr 2007
Location: Melbourne
Posts: 347
Thanks: 1
Thanked 1 Time in 1 Post
Default

and here is a close up of the gloves
Attached Thumbnails
 
anasasis is offline   Reply With Quote
Old 27-11-2007, 06:12 PM   #19
djknucklez1
Registered User
 
djknucklez1's Avatar
 
Join Date: Oct 2007
Location: San Francisco
Posts: 131
Thanks: 0
Thanked 1 Time in 1 Post
Default

OK, thanks! Great start.

Here's a quick fix for the hand.

For the lower part of the pinky bring it in towards the other fingers, inward. I understand it's a glove but It would be that thick.
Attached Thumbnails
 
__________________
EA Games
djknucklez1 is offline   Reply With Quote
Old 27-11-2007, 06:46 PM   #20
anasasis
Registered User
 
anasasis's Avatar
 
Join Date: Apr 2007
Location: Melbourne
Posts: 347
Thanks: 1
Thanked 1 Time in 1 Post
Default

cheers all get right on it once again all your little comments are invaluable thankyou
anasasis is offline   Reply With Quote
Old 27-11-2007, 08:46 PM   #21
djknucklez1
Registered User
 
djknucklez1's Avatar
 
Join Date: Oct 2007
Location: San Francisco
Posts: 131
Thanks: 0
Thanked 1 Time in 1 Post
Default

One more thing I would suggest, Try to add more loops around the eye and mouth. I don't know if you're going to animate this character but this will help you with proper deformations when it's animated. Try to get rid of some tris on the nose.

Here is an example to better guide you.
Attached Thumbnails
 
__________________
EA Games

Last edited by djknucklez1 : 27-11-2007 at 08:50 PM.
djknucklez1 is offline   Reply With Quote
Old 28-11-2007, 01:50 PM   #22
anasasis
Registered User
 
anasasis's Avatar
 
Join Date: Apr 2007
Location: Melbourne
Posts: 347
Thanks: 1
Thanked 1 Time in 1 Post
Default

ive fixed up the hand/glove they do look a lot better thankyou. Just another question for everyone when low poly modelling for animation should you increase the amount of geometry around the joints example knees, elbows arpits etc.
anasasis is offline   Reply With Quote
Old 28-11-2007, 02:51 PM   #23
djknucklez1
Registered User
 
djknucklez1's Avatar
 
Join Date: Oct 2007
Location: San Francisco
Posts: 131
Thanks: 0
Thanked 1 Time in 1 Post
Default

yes. Especially where there is going to be some type of major deformation like the knees, wrist, elbow, ankle and shoulder. The shoulder can be a bit tricky, especially when you paint weights
__________________
EA Games
djknucklez1 is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2017 SimplyMaya - vBulletin® Copyright © 2000-2017, Jelsoft Enterprises Ltd.