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Old 26-12-2007, 06:18 AM   #16
banksta
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maybe I will re texture the whole thing. I will do it later though. I still am learning how to texture.
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Old 26-12-2007, 07:16 AM   #17
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He means that you should add some greyscale dirt images to the specular channel in the materials to get some variation in the shininess of the materials.
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Old 26-12-2007, 09:04 AM   #18
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Quote:
Originally posted by DJbLAZER
He means that you should add some greyscale dirt images to the specular channel in the materials to get some variation in the shininess of the materials.
Thanks djblazer.
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Old 26-12-2007, 11:50 PM   #19
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Quote:
Originally posted by DJbLAZER
He means that you should add some greyscale dirt images to the specular channel in the materials to get some variation in the shininess of the materials.
yeah - exactly - just keep working on it - get your color maps done and then you can use them to help make your spec maps. don't give up on this - just keep at it and things will start to come together.
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