Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 16 26-01-2003 , 06:47 PM
silviapalara's Avatar
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Join Date: Jan 2003
Posts: 234
Nice model there!
If I can say just a small thing... I think that you should add more definition to the shoulders of the front legs. Look at the shoulders of horses, dogs, etc: there are muscles that bulk only around the shoulder joint itself, and muscles that go from the shoulder to the elbow joint. In your model, it looks like there is just 1 large and smooth set of muscles going directly from the body to the elbow.
Did I make any sense?

# 17 27-01-2003 , 06:50 PM
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Join Date: Aug 2002
Location: Holland
Posts: 82
You did made sense, more detail is needed in that area. But I'm working on the textures right now, just to get me fired up again.
Will update soon.

Aphex and undseth; you both were right, it started out with Sub-d, but afther joinig the to cages( one was copied/mirrored) I ended up with poly's (am I right ? :-) )

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