Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 06-06-2004 , 09:23 AM
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maya and 3d max

hi guys!
i m new to maya, however, is there any way to work between 3d max and maya files. for example if i have work done in maya can i open in 3d max and the other way around?

thanks

# 2 07-06-2004 , 11:56 PM
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you would probably need to export the scene/model to an obj file - maya can import those types of files - not sure if that includes textures tho


cheers

Rich
# 3 08-06-2004 , 12:00 AM
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I would recommend using Kaydara's FBX format. You can export as an FBX file, then import it into the destination program. Object names, texture paths, animation, etc, are all retained in the transfer. Max already has the FBX plugin installed. You can download one for Maya from Kaydara's website (www.kaydara.com).


Danny Ngan
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# 4 09-06-2004 , 06:03 AM
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thanks rich and danny, i will try to use kaydara (though it looks only available for maya 6, i have maya 5).

salios

# 5 09-06-2004 , 06:39 AM
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There is a plugin for Maya 5. I'm using it. user added image


Danny Ngan
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# 6 09-06-2004 , 08:12 PM
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thanks danny! yes u were right...i will give it a try

salios

# 7 12-06-2004 , 11:19 AM
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danny,maya i m using maya6 unlimited. i exported my files from maya as fbx and then imported them to 3d max. but could not import uvw mapping into max! but anyway thanks for tip
salios

# 8 17-06-2004 , 08:24 AM
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yes.

# 9 29-06-2004 , 02:48 PM
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You have to convert NURBS to POLYS in either format
before exporting


Nir Sullam
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