Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 05-11-2006 , 05:10 PM
Registered User
Join Date: Aug 2006
Location: Nesodden,Norway
Posts: 93

HELP!!! need help saving a maya file to .obj so i can edit it in zbrush

HELP!!! need help saving a maya file to .obj so i can edit it in zbrush...
please commen fast becouse im making a 3d collab with a friend...

# 2 05-11-2006 , 05:36 PM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Make sure that objexport is on in the plug in manager, then got to
File->export and look in the options box for obj.


"No pressure, no diamonds" Thomas Carlyle
# 3 05-11-2006 , 06:21 PM
Registered User
Join Date: Aug 2006
Location: Nesodden,Norway
Posts: 93
how can i turn on the obj.eksport thingy?
do i have to download some kinda plugin or something?
btw i use maya 6.0

# 4 05-11-2006 , 07:10 PM
NeoStrider's Avatar
Registered User
Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
go to windows-->settings/preferences-->plug-in manager...

there, you'll find objExport as a plug-in, but in order to turn it on you have to check the 'loaded' box (and 'auto load' if you want it to be turned on every time you start maya)

after that just follow the rest of gster's directions.


Accept no substitutions.
# 5 05-11-2006 , 07:18 PM
Registered User
Join Date: Aug 2006
Location: Nesodden,Norway
Posts: 93
thanksuser added image
but if i have it to auto load does it change anything in the export thingy exept for that i can save it in .obj?
or is it that always when im in export it always is in .obj and i can't use anything else...

# 6 05-11-2006 , 07:32 PM
NeoStrider's Avatar
Registered User
Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
when you go to the options box for export all (or export selected) the top dropdown box chooses what you export to... so you can choose whatever shows up there.


Accept no substitutions.
# 7 09-11-2006 , 04:38 AM
Registered User
Join Date: Aug 2006
Location: Nesodden,Norway
Posts: 93
it doesn't work
when i export the thing i export it and i save it as .obj file... but it saves both mtl and obj and nothng work for my fried with zbrushuser added image

# 8 09-11-2006 , 06:44 AM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Is he trying to open the obj document in Z brush by going to file open?

If so he needs to load your obj file from the tool import menu in Z brush to open it.


"No pressure, no diamonds" Thomas Carlyle
# 9 14-11-2006 , 06:02 PM
Registered User
Join Date: Aug 2006
Location: Nesodden,Norway
Posts: 93
it doesn't workuser added image
:headbang: :headbang: :headbang: :headbang:

# 10 14-11-2006 , 06:13 PM
NeoStrider's Avatar
Registered User
Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
ok well let's take it back to the beginning. what kind of object are you trying to export, what's it made out of, what steps are you taking to export to a .obj file, and what steps is he taking to import it?

be specific, and don't skip any steps cause you assume we know what you're thinking and doing.


Accept no substitutions.
# 11 14-11-2006 , 07:11 PM
Registered User
Join Date: Aug 2006
Location: Nesodden,Norway
Posts: 93
ok
i made the whole thing first of a polygon box then converted it to subD and made almost the whole thing as a subdiv. when i was finished so my friend could take over i clicked export all>.obj and it saved both a mtl or something and .obj file... the suspicious thing was that it is 1kb and the .mb(maya binary) file is 22kb
when i sent it to him he couldn't get it to work...
he's not on msn so i can't ask him now what he did..

# 12 15-11-2006 , 05:42 AM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Dont think Z brush uses sub d's keep it in polys and try that.

Alternntivly go to pixologics website and download the quick start guide, it goes over exporting from maya, importing to Z brush, and back out.


"No pressure, no diamonds" Thomas Carlyle
# 13 16-11-2006 , 12:06 AM
Registered User
Join Date: Aug 2006
Location: Nesodden,Norway
Posts: 93
IT WORKED!!!!!!!!!
i only need'ed to transfer it to polygon...

# 14 05-08-2008 , 12:58 AM
jerryhami's Avatar
Subscriber
Join Date: Apr 2008
Location: baghdad for now
Posts: 1
Thanks a lot for this information all tips mentioned above worked great for bringing a 3d object from Maya 8 into PS CS3. Now the fun begins

Jerry

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads