Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 12-01-2006 , 08:45 AM
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Problem with Isoparms

I'll try to explain this as best I can... I'm modeling a face in a circular fashion coming out from the outside of the lips. Each Curve has the same number of points. Whenever I try to loft the curves, everything looks fine from a distance, but what looks like one isoparm is actually about 10 isoparms bunched together. It's only doing this at one spot. Is there a way to get rid of the extra Isoparms? Can they be deleted?



-Thanks

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