This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
cool model goksimaster, though as tweetytunes has said you have a lot of polygons to clean up. Hope you manage to sort this out as this will be a great entry.
I need muscles for the nek to look more realistic . Now it's just like a big mass of nothing. I am going to model another concept where I will finish the end of the blade and make the boney legs to be like sword holders. I don't know , can I make 2 separet part or it all have to be one part.
Oh and the obj is 7.35 mb so the rock is no problem
goksimaster
Last edited by goksimaster; 13-01-2007 at 07:40 PM.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is Off |
HTML code is Off