Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 12-01-2007 , 01:30 AM
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Yeah, that are alot!!!!!!!!!!!! of polys.
How many are only on the blade? You could delete very much.

# 17 12-01-2007 , 01:35 AM
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I forgot what to turn on so i can see how many poligons fases i have, can anybody help


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# 18 12-01-2007 , 01:41 AM
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Originally posted by goksimaster
I forgot what to turn on so i can see how many poligons fases i have, can anybody help


Display->Heads up Display-> Poly Count


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# 19 12-01-2007 , 04:20 AM
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Originally posted by goksimaster
Hehe it was a subdiwison model converted by level 3
hahah you should see it thenuser added image

:eek3:
No thx

I like clean models.

I`m going to have nightmares about this project - not because of the scary blade, but because of the mis-use of the polygons user added image

free them - let them be free .....


# 20 12-01-2007 , 04:53 AM
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# 21 12-01-2007 , 05:16 AM
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and i say u still have along way to go


# 22 12-01-2007 , 05:23 AM
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For now this is the max. 21000 polys (head) Now I have to learn physics and math becaus I got 1 (f) on te first half of the semester.


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# 23 12-01-2007 , 07:19 AM
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cool model goksimaster, though as tweetytunes has said you have a lot of polygons to clean up. Hope you manage to sort this out as this will be a great entry.

# 24 12-01-2007 , 01:14 PM
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# 25 12-01-2007 , 09:23 PM
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Those anybody known how to model thews , and where to get some pictures. Thx


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# 26 12-01-2007 , 09:33 PM
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thews?


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# 27 12-01-2007 , 10:19 PM
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# 28 13-01-2007 , 06:23 PM
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# 29 13-01-2007 , 06:49 PM
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dude its looking great - well done.

the animtion is ok it gets the point across, but i would have added another light on the other side of the sword (so we can see it).

i would still try and reduse the poly count on the sword abit so you could add more detail on the rock

one question - what do you want muscules for ????


# 30 13-01-2007 , 06:58 PM
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I need muscles for the nek to look more realistic . Now it's just like a big mass of nothing. I am going to model another concept where I will finish the end of the blade and make the boney legs to be like sword holders. I don't know , can I make 2 separet part or it all have to be one part.

Oh and the obj is 7.35 mb so the rock is no problem


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Last edited by goksimaster; 13-01-2007 at 07:40 PM.
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