Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 05-04-2003 , 10:57 AM
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resolution render NURBS object

Hello,

I am working on an Mini Cooper an it's quite working.
I had one question before I wil continue. When I make an quick render on production quality the quality is much less than I see in the working area of Maya.

Is this because when I will make a final render at the end of the project I must increase the NURBS surface, create more spans on each surface?.
or
has is something to do with render globals?

Has is something to do with my model? do I already start modeling in higher detail? (for closeups).

I attached two image to explain what I mean. One image is a screenshot, one is al maya render.

Thanks for the replies!!

regards

A

# 2 25-04-2003 , 10:24 PM
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the jagged you see has to do with tesselation.

windows/general editors/attribute spread sheet

go to tessellation tab

turn on explicit tessellation, increase the U and V division factors (i set it to 3).

# 3 28-04-2003 , 06:54 AM
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thanks!

Thanks a lot for your reply khaavren.

I will see how it works, I'm curently not able to test. (work)

Arce

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