Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
i am totally confused right now... this is the third car i am going to make... and then second with nurbs/polys....
the last one i made was the new v-audi.... can be found in the WIP section(Audi hunchback thread)... it had a polygon count of 47,000!!, so i left it there....
this one i am thinking of making is the new mini cooper... can some of you guru's give me some advice...(i dont wanted to screw myself up in the progress)... nurbs/polys... and i have a small 1:30 scale model of the car.... and here are the blue prints:
From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
Try make curves and birail them attach them...just take a look at the tutorial...or, if you have enough money..there's a new gnomon video GTA Race Car...how to model a race-car...step by step..
i know that tutorial and i have made cars before in Maya... but this one just freaks me out!!! especially the bonet and the bumper in the front.... damn!!!
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