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Old 30-09-2005, 09:26 PM   #46
swankymonkey
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Like t1ck135 says, I think if you lightened up the 'higher' more exposed areas of the body it would give the model a lot more pop.

Keep rockin', dude!
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Old 02-10-2005, 08:19 PM   #47
varley
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hey man, lookin good so far! Are u going rig it?
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Old 02-10-2005, 08:29 PM   #48
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yes i will
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Old 07-10-2005, 09:44 PM   #49
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i will post the final in a few days
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Old 08-10-2005, 10:01 PM   #50
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This is your first model? If so, you're doing a great job. Maya is a hard software to learn, specially if you're doing this by yourself. But I'm sure in the next challenges you'll doing even better. Keep rocking, man.
Since the geometry of your char looks a little confuse, here goes another approach for cleaning it:

Take your original model...

http://www.amauriilustra.com.br/CGTalk/Example_1.jpg

...and make it live (Modify>Make live)

http://www.amauriilustra.com.br/CGTalk/Example_2.jpg


Using Polygon>Create Polygon tool, make a first poly over the original. The tool will snap on original's vertices.

http://www.amauriilustra.com.br/CGTalk/Example_3.jpg


Using Polygon>Append to polygon tool, make new polys until complete a ring. Don't forget, the default hotkey to reuse a tool in Maya is "Y".

http://www.amauriilustra.com.br/CGTalk/Example_4.jpg


Keep doing new polys until you finish your geometry (I didn't finish here, but you know what I mean)

http://www.amauriilustra.com.br/CGTalk/Example_5.jpg


And it's over. You have a model looking as your original but with clean geometry.

http://www.amauriilustra.com.br/CGTalk/Example_6.jpg


If possible, try to make a sketch of your model and the basic geometry it must have.
If you couldn't use this in your current model, keep this method for the next challenges. Good luck with your demon!
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Old 12-10-2005, 05:11 PM   #51
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thanks, ill try that!!!!:attn:
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