Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 13-01-2007 , 08:45 PM
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SUBDIV PROBLEM!

Hi everyone,

I'm having a lot of trouble converting a subdiv surface back into a polygonal surface!!!:headbang: Any suggestions on how to do this will be greatly appreciated.

Oli Page

# 2 13-01-2007 , 09:03 PM
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Modify>Convert>Polygons To Subdiv

# 3 13-01-2007 , 09:07 PM
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I've tried that, but it doesn't work. I just can't figure out which boxes to tick in the option box

# 4 13-01-2007 , 11:08 PM
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random stab in the dark suggests that your problem is that you have "adaptive" selected... do it by vertex.

# 5 13-01-2007 , 11:12 PM
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Originally posted by olipage123
I've tried that, but it doesn't work. I just can't figure out which boxes to tick in the option box

Edit>Reset Settings in the option box.

I'm not sure what you want, but if you need the surface to be low poly again, you have to do like Radical Edward said.

# 6 13-01-2007 , 11:35 PM
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Modify>Convert.

Subd to poly

Options, hit vertex radio button, then in the levels and divisions type 0

Jay

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