Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 24-07-2003 , 01:58 AM
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i just stumbled upon this, i know it hasn't been updated recently, but maybe you still want help. try getting the corner to look more like this picture and you'll get smoother results.

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# 17 24-07-2003 , 01:08 PM
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Thanks for the reply. Yes I do still need help with this. How did you get the corner like that (green)?


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# 18 24-07-2003 , 02:26 PM
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# 19 24-07-2003 , 04:27 PM
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oi, all that just for rounded corners. :p

# 20 24-07-2003 , 04:34 PM
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exactly. there must be an easier way to make my poly corner smoother. that long tutorial (though well appreciated) was for NURBS. my model is in polys.


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# 21 24-07-2003 , 05:45 PM
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I agree. That's why I was originally hesitant on posting the link. The original topic was rounding corners on a NURBS cube which is why I posted it. Anyway, have you tried converting your poly cube to subD (or poly proxy mode) and working on the corners that way? Might be an option if you're not getting the desired result through beveling.


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# 22 24-07-2003 , 06:33 PM
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I haven't had a problem just using beveling before. If you bevel it with a ton of edges, then, yeah, you'll need to go back and split it at the corners as indicated in the above image and pull the points yourself.

# 23 25-07-2003 , 11:41 PM
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Eeeeek. OK, thanks.


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