Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 02-03-2005 , 08:45 PM
Neo-MatrixX's Avatar
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Join Date: Feb 2004
Posts: 26

Mel help

Hello,

I'm trying to create a number of cones randomly on the ground
using mel.
so far i have the following, but cant figure out how to get the
cones on the ground.

vector $rand;
for ($i = 0;$i<20;$i++)
{
$rand = sphrand(10);
cone -p ($rand.x) ($rand.y) ($rand.z);
}


If anyone could, it would be greatly appreciated

# 2 02-03-2005 , 08:59 PM
kbrown's Avatar
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What exactly is your ground?


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# 3 02-03-2005 , 09:02 PM
Neo-MatrixX's Avatar
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It can be any flat surface like a polygon plane.

# 4 02-03-2005 , 09:11 PM
LauriePriest's Avatar
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you have a random value on the y axis, would that make it so that they would go anywhere rather than stay on one plane?

# 5 02-03-2005 , 09:26 PM
Neo-MatrixX's Avatar
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Yeah feel free to change the coding in anyway,
as long as the cones are placed randomly on a flat surface

thanx

# 6 11-03-2005 , 02:53 PM
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float $xpos;
float $ypos;
float $zpos;

for ($i = 0;$i<20;$i++)
{
$xpos = rand(-10, 10);
$ypos = 0;
$zpos = rand(-10, 10);

cone -p $xpos $ypos $zpos;
}


that's what i'd do. You could make it "clever" by making take the size of the surface into account but I don't have time to write that atm.

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