Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 121 01-03-2006 , 11:30 AM
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Yeah, I know ... I guess I like the drama!

heres a final render ...
https://tenthchoir.com/Warthog_Final_002.jpg

Thank you to everyone who commented and a BIG thanks to all those who entered.

All you folks inspired me!

Dave

# 122 01-03-2006 , 11:56 AM
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user added image user added image So Real!!!! some dam amazing work. user added image

# 123 01-03-2006 , 01:01 PM
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Great work! I thought you had gave up! Fortunatelly I was wrong. Congratulations for such nice work, and good luck, Dave.

PS: Are you a fan of thriller movies? user added image

# 124 01-03-2006 , 03:07 PM
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great work dave you've definately hit the realism on the head user added image

well done and good luck!


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 125 01-03-2006 , 08:52 PM
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Dave

Well done mate, youve excelled yourself again. I think its time you got a website or a blog going to put this stuff on.

I may ask David to get you onto a Zbrush tute!!

David are you reading this??


Talk to you soon as I need to chat...

Jay

# 126 01-03-2006 , 09:02 PM
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Nice work, Mount it on a plaque and stick it on your wall!!

# 127 01-03-2006 , 10:40 PM
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Wow - just saw your final render. Well done Dave!

I think this may be my favorite entry. I really like the way you have handled the eyes and the texture on his skin. Just amazing!

Excellent work!:bow:

# 128 01-03-2006 , 11:30 PM
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Fantastic render, Fantastic work! Awsome detail! user added image

This months challege is going to be a tuff one to judge in my opinion.

# 129 03-03-2006 , 08:31 AM
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man that is absofuc..inglutely awsome.....user added image


A pint of example is worth a gallon of advice!!
# 130 07-03-2006 , 05:57 AM
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Hey dudes!

Thanks for the great feedback! As you can see by this post I just can't let this competition go ... just too much fun for me!

Well, even though the final submissions are closed I thought I would show a better comp of my render passes. If you haven't seen it or been introduced to the practice of an ID pass check out Alan Wood's tutorial. I used it here to tweak the settings on the hair, tusks and skin separately. Also I did a depth pass so I could fake a little DOF to soften things up a bit more. Mainly the hair that I modeled was just a bit too coarse for my liking.
https://tenthchoir.com/Warthog_Post_Comp_001.jpg
Thanks for looking (again)user added image

Dave

# 131 07-03-2006 , 08:35 AM
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Now that is perfect!!!

# 132 08-03-2006 , 06:11 AM
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# 133 08-03-2006 , 08:19 AM
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man it looks so real. the eyes are so dam good!! and the ears are fantastic looks cool how the appear thinner with light ppassing through. and the Blurring really helps too best work i have seen u do so far mate Well done!

# 134 08-03-2006 , 11:58 AM
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fantastic dave user added image

I think with a bit of roughing the texture on the horns and a little more discolouration of the skin (mud or dirt blotches too) and people might think that was a real piggy user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 135 08-03-2006 , 08:44 PM
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This is getting better and better. The only thing that is bugging me are highlights of eyes and the tip of muzzle. They are looking more difuse than they should. I guess sharpen highlights could give a better impression of wet surfaces.
Just a couple of tweaks, and this pig will jump out my screen!
Great work. user added image

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