Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 26-07-2006 , 11:11 AM
relikz's Avatar
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female body tut pl0x?

i can't seem to find any tutorial on creating a female human body in maya but there are loads on 3ds max lol

if any of you know a site with a tut im looking for [look up]
pls post the link and i would be very happy .... and so should U




:attn: :p


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# 2 26-07-2006 , 11:14 AM
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Just follow the Joan of ark one, the modeling has all the same workflow and pretty much the same tools and methods.

# 3 26-07-2006 , 11:25 AM
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the Joan of Ark, the tutorial for 3ds max?


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# 4 26-07-2006 , 12:54 PM
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Yeah.

# 5 26-07-2006 , 01:11 PM
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what you have to understand relikz is that the only thing that is really different for those tutorials is the placement of the tools you use, but the methodologies are the same... both max and maya use vertices (duh) and so learning where to put verts and how is kind of like a universal lesson... the tutorial could be for cinema 4d or lightwave, you'll still learn how to create the female form via extruding, positioning vertices, and the like.


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# 6 26-07-2006 , 01:13 PM
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Originally posted by NeoStrider
what you have to understand relikz is that the only thing that is really different for those tutorials is the placement of the tools you use, but the methodologies are the same... both max and maya use vertices (duh) and so learning where to put verts and how is kind of like a universal lesson... the tutorial could be for cinema 4d or lightwave, you'll still learn how to create the female form via extruding, positioning vertices, and the like.

lol


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# 7 27-07-2006 , 06:13 AM
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try the female android model of digital tutors
or the game modeling of gnomon workshop


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