Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 07-09-2006 , 02:24 PM
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uv maps

Hi, can anyone confirm something for me. ive modeled a star destroyer from revenge of the sith and id like to get close up shots of it. instead of one big uv map with a resolution the size of a small country, is it better to create new uv sets for different parts with smaller resolutions??

# 2 07-09-2006 , 03:34 PM
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it´s not just better, it is neccessary. I guess the destroyer is modeled in lots of parts. if it is one piece you might also split it up.


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